Hi, I'm
Emmanuel

Software Engineer

Technical Artist

UI/UX Designer

Game Developer

I have a passion for developing interactive web applications 🌐 and video games 🎮, as well as producing music 🎶 and creating designs 🎨.

My goal is to contribute my skills and expertise to a forward-thinking company that values innovation, collaboration, and continuous learning. I am passionate about creating high-quality solutions that solve a variety of real-world problems and drive success stories. I am excited to be part of a team that embraces cutting-edge technologies and fosters a culture of growth and development.

My current stack includes:

  • React
  • Node.js
  • Docker
  • PostgreSQL
  • Ruby on Rails
  • Google Cloud Platform
  • Blender
  • Adobe Creative Suite
  • Unity
  • Unreal Engine
  • Ableton Live
  • Your tech stack 🫡

Here are some of my recent blog posts:

TODO: Markdown Blog

Projects

This is a 2D platformer shooter game that includes a random map generator. It was written with C# and compiled with Unity. You can play it here.

Recreated Gumroad's discover page and implemented a carousel feature to allow customers to window shop. Created with React, Ruby on Rails, Docker, and GCP. here.

This project is a flutter web game built with flutter's flame game engine following a tutorial courtesy of google. Check it out here: https://eleisian.github.io/brick-breaker/

This project is a rock paper scissors computer that you can play in a terminal. It was creating with the jQuery-terminal library. By inputting your own API code you can also talk to a tuned version of ChatGPT that responds slightly offensively if you input wrong commands. You can try it out here.

This project is a proof of concept for creating 3D scenes with the react-three-fiber library. FBX objects were imported and textures were applied. These loading screens were created with Blender and Adobe After Effects. Theoretically these loading screens can be linked with a scripting language to be placed within a website or video game. Check it out here: https://eleisian.github.io/loading/

This project was built upon an existing project that I found on Codesandbox.io Someone had already created an Ascii-renderer for 3D objects with react-three-fiber. However they did not add a function so that you can import your own GLTF objects to the scene. I just created a function to do so. https://eleisian.github.io/ascii-renderer

This project is a water shader created with procedural Unity nodes. Click on the windmill icon to proceed to the next screen. Hopefully you find that each iteration the scene gets better. https://eleisian.github.io/everywhere-is-the-ocean